Thursday, 20 March 2014


Second Son focuses on pure enjoyment. It communicates that through the excellent combat that forces you to concoct crazy tactics to overthrow the invading forces. It draws you in further through its incredible visuals that not only hint at the PlayStation 4's impressive power, but employ a sensible artistic touch that makes Seattle a place you want to explore.

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Second Son focuses on pure enjoyment. It communicates that through the excellent combat that forces you to concoct crazy tactics to overthrow the invading forces. It draws you in further through its incredible visuals that not only hint at the PlayStation 4's impressive power, but employ a sensible artistic touch that makes Seattle a place you want to explore.

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Open-world superhero action games are about freedom and empowerment, and in these regards, Second Son is really impressive. Seattle is a big, beautiful playground for you to stomp around in with a set of devilishly fun and powerful toys at your disposal. It plays great, and it looks even better, but its advancements also beg it to be held to a higher standard, one that its overall story and morality systems struggle to reach.

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Open-world superhero action games are about freedom and empowerment, and in these regards, Second Son is really impressive. Seattle is a big, beautiful playground for you to stomp around in with a set of devilishly fun and powerful toys at your disposal. It plays great, and it looks even better, but its advancements also beg it to be held to a higher standard, one that its overall story and morality systems struggle to reach.

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Infamous: Second Son is the first real reason to jump completely into the next-generation of consoles. If you wanted to show someone what next-gen can do, this is the game to show them, with great image quality and amazing lighting/particle effects on display. A magnificently-realized Seattle is your playground and players have a host of abilities to run, fly, and fight across it. Delsin Rowe is a charismatic protagonist and the Sucker Punch has pulled out all the stops on PlayStation 4 to make his first adventure a fun one. It's not perfect, but hopefully we see him again.

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Infamous: Second Son is the first real reason to jump completely into the next-generation of consoles. If you wanted to show someone what next-gen can do, this is the game to show them, with great image quality and amazing lighting/particle effects on display. A magnificently-realized Seattle is your playground and players have a host of abilities to run, fly, and fight across it. Delsin Rowe is a charismatic protagonist and the Sucker Punch has pulled out all the stops on PlayStation 4 to make his first adventure a fun one. It's not perfect, but hopefully we see him again.

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As an open-world game, Second Son feels emaciated. There's little to do in the way of side missions, and what is here becomes repetitive, unlikely to sustain interest beyond a single playthrough. Approach it as an action game that just happens to be set in a nonlinear environment and it makes more sense, but its not-inconsiderable achievements take effort to uncover. By the time you've gained the full suite of powers, though, it's easy to forget its shaky first steps and impossible not to share Rowe's vocal enthusiasm each time he does something spectacular. And Sucker Punch provides plenty of opportunities to do so.

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As an open-world game, Second Son feels emaciated. There's little to do in the way of side missions, and what is here becomes repetitive, unlikely to sustain interest beyond a single playthrough. Approach it as an action game that just happens to be set in a nonlinear environment and it makes more sense, but its not-inconsiderable achievements take effort to uncover. By the time you've gained the full suite of powers, though, it's easy to forget its shaky first steps and impossible not to share Rowe's vocal enthusiasm each time he does something spectacular. And Sucker Punch provides plenty of opportunities to do so.

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I like the way that Infamous Second Son splinters off from the first two entries in the series. Delsin's conduit ability creates uncertainty in the gameplay mechanics, and the choices he makes apply similar levels of ambiguity to the narrative arc. I never really grasped what was coming next from this tale, outside of knowing that the open world activities and encounters would be repeated ad nauseam.

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I like the way that Infamous Second Son splinters off from the first two entries in the series. Delsin's conduit ability creates uncertainty in the gameplay mechanics, and the choices he makes apply similar levels of ambiguity to the narrative arc. I never really grasped what was coming next from this tale, outside of knowing that the open world activities and encounters would be repeated ad nauseam.

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Second Son is polished and refined enough to make previous series entries feel dated in comparison. It represents a great leap forward both in terms of gameplay and in graphical fidelity, and establishes a high standard for what players can expect from the PlayStation 4.

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Second Son is polished and refined enough to make previous series entries feel dated in comparison. It represents a great leap forward both in terms of gameplay and in graphical fidelity, and establishes a high standard for what players can expect from the PlayStation 4.

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Second Son is very much an inFamous game. It doesn't stray off the series' beaten path too much, but there are enhancements in terms of gameplay and some stunning effects put to good use to create the PS4′s most fun and best looking game yet. While the narrative might not have the same impact as previous games, it's somewhat more of a down-to-earth tale of an ordinary man with extraordinary powers, and that's an exciting new direction for the series to take

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Second Son is very much an inFamous game. It doesn't stray off the series' beaten path too much, but there are enhancements in terms of gameplay and some stunning effects put to good use to create the PS4′s most fun and best looking game yet. While the narrative might not have the same impact as previous games, it's somewhat more of a down-to-earth tale of an ordinary man with extraordinary powers, and that's an exciting new direction for the series to take

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As pretty and playable as it is, in no sense is inFamous: Second Son a post-Grand Theft Auto 5 open-world game. It's just a tidier, shorter and shinier one. It's easy to enjoy and has a winning personality, but it's reluctant to deviate from a stale streetmap of game city. It's no rebel, then. In fact, it's a conformist.

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As pretty and playable as it is, in no sense is inFamous: Second Son a post-Grand Theft Auto 5 open-world game. It's just a tidier, shorter and shinier one. It's easy to enjoy and has a winning personality, but it's reluctant to deviate from a stale streetmap of game city. It's no rebel, then. In fact, it's a conformist.

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I struggled with feeling let down that Second Son isn't a brilliant shift for action games. My small disappointments come mostly as a result of undeveloped potential. It had a chance to be a superhero game about more serious issues as well as a showcase for the power of the new generation of consoles. Instead, Second Son is more of the Infamous I already loved last generation, prettier, with more powers and better writing. But Second Son still kept me excited to discover each new power set and happy to shoot fireballs at fascist thugs long into the night. Maybe it's not so bad to just let go of responsibility and blow stuff up once in a while.

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I struggled with feeling let down that Second Son isn't a brilliant shift for action games. My small disappointments come mostly as a result of undeveloped potential. It had a chance to be a superhero game about more serious issues as well as a showcase for the power of the new generation of consoles. Instead, Second Son is more of the Infamous I already loved last generation, prettier, with more powers and better writing. But Second Son still kept me excited to discover each new power set and happy to shoot fireballs at fascist thugs long into the night. Maybe it's not so bad to just let go of responsibility and blow stuff up once in a while.

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A beautiful, but shallow, game with a handful of interesting ideas. It's a decent stop-gap until better PS4 exclusives appear.

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A beautiful, but shallow, game with a handful of interesting ideas. It's a decent stop-gap until better PS4 exclusives appear.

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InFamous Second Son inherits a lot from its predecessors but offers too little to the mix. Rowe himself holds the game together, while the satisfying traversal and combat mechanics show flashes of excellence. At times it feels too safe and at others it glimmers with neat ideas, which overall is just enough to recommend it.

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InFamous Second Son inherits a lot from its predecessors but offers too little to the mix. Rowe himself holds the game together, while the satisfying traversal and combat mechanics show flashes of excellence. At times it feels too safe and at others it glimmers with neat ideas, which overall is just enough to recommend it.

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Tuesday, 11 March 2014


A few of the first couple bosses could stand to be a bit more interesting, but these are ultimately just nitpicks. What could very well have felt like little more than a new New Game+ for Dark Souls manages craft another experience I'll happily sink hours and hours into.

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A few of the first couple bosses could stand to be a bit more interesting, but these are ultimately just nitpicks. What could very well have felt like little more than a new New Game+ for Dark Souls manages craft another experience I'll happily sink hours and hours into.

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A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.

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A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.

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Dark Souls 2's smart tweaks and concessions brought out positive emotions even amidst the pain and exhaustion. It's still a stressful experience, but it's easier than ever to recognize the brilliance in those moments of triumph that make it more than worth the struggle.

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Dark Souls 2's smart tweaks and concessions brought out positive emotions even amidst the pain and exhaustion. It's still a stressful experience, but it's easier than ever to recognize the brilliance in those moments of triumph that make it more than worth the struggle.

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Dark Souls II respects you enough to assume you can figure things out, despite having perhaps lost some of these sensibilities by playing other titles that walk you through on tether from start to finish. It's only March, but Dark Souls II stands tall as a potential game of the year.

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Dark Souls II respects you enough to assume you can figure things out, despite having perhaps lost some of these sensibilities by playing other titles that walk you through on tether from start to finish. It's only March, but Dark Souls II stands tall as a potential game of the year.

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Overall, Dark Souls 2 probably isn't quite the same masterpiece Dark Souls is, but then neither is anything else, and the fact it comes so close is remarkable.

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Overall, Dark Souls 2 probably isn't quite the same masterpiece Dark Souls is, but then neither is anything else, and the fact it comes so close is remarkable.

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Dark Souls II is a smart, massive, and incredibly rewarding sequel. It's crammed with deep systems, tense encounters, and enough clever multiplayer and New Game Plus elements to make me want to restart the second I saw the end credits.

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Dark Souls II is a smart, massive, and incredibly rewarding sequel. It's crammed with deep systems, tense encounters, and enough clever multiplayer and New Game Plus elements to make me want to restart the second I saw the end credits.

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I may not have yet unveiled all there is to know about this beastly game, even after 80 hours of play, but I do know this: I will be adventuring through Drangleic for many months to come, sure to be haunted nightly by the disturbing gazes of the faceless titans that tenderize my flesh with their two-ton hammers.

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I may not have yet unveiled all there is to know about this beastly game, even after 80 hours of play, but I do know this: I will be adventuring through Drangleic for many months to come, sure to be haunted nightly by the disturbing gazes of the faceless titans that tenderize my flesh with their two-ton hammers.

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It changes the formula of its predecessor just enough to keep things interesting, yet retains the sense of spoon-fed accomplishment that keeps the dedicated coming back for more.

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It changes the formula of its predecessor just enough to keep things interesting, yet retains the sense of spoon-fed accomplishment that keeps the dedicated coming back for more.

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Some of its ideas work better than others, and Drangleic is no match for Lordran's intricate design, but Dark Souls II is, like its predecessors, brilliant, beautiful, and absolutely essential.

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Some of its ideas work better than others, and Drangleic is no match for Lordran's intricate design, but Dark Souls II is, like its predecessors, brilliant, beautiful, and absolutely essential.

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Dark Souls 2 is an incredible game, one that demands alert play and rewards perseverance. You will die many times in many ways, but push on and you'll find this to be an excellent sequel that not only captures the essence of the original, but is a memorable experience in its own right.

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Dark Souls 2 is an incredible game, one that demands alert play and rewards perseverance. You will die many times in many ways, but push on and you'll find this to be an excellent sequel that not only captures the essence of the original, but is a memorable experience in its own right.

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Its layers of depth, and colossal scope for challenge, community and discovery, is a gaming event of such impact it'll be referred to time and time again for years to come.

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Its layers of depth, and colossal scope for challenge, community and discovery, is a gaming event of such impact it'll be referred to time and time again for years to come.

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Tuesday, 4 March 2014


If you're well-versed in South Park history and can imagine cookies as a "health potion," you're off to a good start. If you can also forgive the repetitive nature of combat and some uninspired quests, it's worth taking up arms – or dildos – for The Stick of Truth's hilarious, disgusting adventure.

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If you're well-versed in South Park history and can imagine cookies as a "health potion," you're off to a good start. If you can also forgive the repetitive nature of combat and some uninspired quests, it's worth taking up arms – or dildos – for The Stick of Truth's hilarious, disgusting adventure.

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